Digitalising football training. DigiHub. 2018-2019.
DigiHub

Digitalising football training

Deltagere fra Designskolen Kolding
Patrick Bomholt
Rasa Pamedytyte
Projektperiode
okt. 2018 - sep. 2019
Projektledelse

Rasa Pamedytyte

Samarbejdspartnere
Play Alive
Creative Monster

About

The project revolves around the development of a product that can gamify football training, both for professionals and amateurs. The solution offers a wide range of options for adapted training for the individual player within perception and reaction ability, ball precision and movement patterns. The result of the individual exercises can be logged and saved and used as motivation for future development.

Digitalising football training. DigiHub 2018-2019. Image 2

Methods and results

  • State of the art research
  • Contextual interviews and observations
  • Insights mapping
  • Journey mapping with football players
  • Sketching
  • 3D modelling
  • 1-1 Prototyping
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