![Digitalising football training. DigiHub. 2018-2019.](https://transforms.designskolenkolding.dk/production/images/DigiHub/0s3a9262_0.jpg?w=1400&h=800&q=90&fm=webp&fit=crop&dm=1715320511&s=e2c4b5ec397e1999aed8109c160acb1f)
DigiHub
Digitalising football training
- Deltagere fra Designskolen Kolding
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Patrick Bomholt, Rasa Pamedytyte
- Projektperiode
- okt. 2018 - sep. 2019
- Projektledelse
Rasa Pamedytyte
- Samarbejdspartnere
- Play Alive
Creative Monster
About
The project revolves around the development of a product that can gamify football training, both for professionals and amateurs. The solution offers a wide range of options for adapted training for the individual player within perception and reaction ability, ball precision and movement patterns. The result of the individual exercises can be logged and saved and used as motivation for future development.
![Digitalising football training. DigiHub 2018-2019. Image 2](https://transforms.designskolenkolding.dk/production/images/projects/screenshot_2020-09-30_at_09.14.17.png?w=544&h=725&q=90&fm=webp&fit=crop&dm=1715320610&s=0217b72f4b1b555ed1102d60c29ff990)
Methods and results
- State of the art research
- Contextual interviews and observations
- Insights mapping
- Journey mapping with football players
- Sketching
- 3D modelling
- 1-1 Prototyping
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