DigiHub
Digitalising football training
- Participants from Kolding School of Design
-
Patrick Bomholt
Rasa Pamedytyte
- Project period
- Oct 2018 - Sep 2019
- Collaboration partners
- Play Alive
Creative Monster
About
The project revolves around the development of a product that can gamify football training, both for professionals and amateurs. The solution offers a wide range of options for adapted training for the individual player within perception and reaction ability, ball precision and movement patterns. The result of the individual exercises can be logged and saved and used as motivation for future development.
Methods and results
- State of the art research
- Contextual interviews and observations
- Insights mapping
- Journey mapping with football players
- Sketching
- 3D modelling
- 1-1 Prototyping
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