Digitalising football training. DigiHub. 2018-2019.
DigiHub

Digitalising football training

Participants from Kolding School of Design
Patrick Bomholt
Rasa Pamedytyte
Project period
Oct 2018 - Sep 2019
Collaboration partners
Play Alive
Creative Monster

About

The project revolves around the development of a product that can gamify football training, both for professionals and amateurs. The solution offers a wide range of options for adapted training for the individual player within perception and reaction ability, ball precision and movement patterns. The result of the individual exercises can be logged and saved and used as motivation for future development.

Digitalising football training. DigiHub 2018-2019. Image 2

Methods and results

  • State of the art research
  • Contextual interviews and observations
  • Insights mapping
  • Journey mapping with football players
  • Sketching
  • 3D modelling
  • 1-1 Prototyping
Do you want to know more?

Contact

Accounting and project management

Andreas Stær van der Merwede

Project Manager