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Hybrid Museum Experiences
On Monday 4 April, 2022 at 15.00–16.30 CET, DigiTalks at Design School Kolding goes online with Anders Sundnes Løvlie, Associate Professor at the IT University of Copenhagen.
Museums are eager to use technology to create interesting experiences for their visitors – but both museums and visitors fear the “heads-down phenomenon” which has visitors walking through exhibitions with their eyes locked to the mobile screen, oblivious to the physical treasures surrounding them. Designing “heads-up experiences” entails working with a hybrid design space – navigating between the physical and the virtual, the personal and the social, and the authoritative and the speculative.
In his talk, Anders Sundnes Løvlie will present insights from a 3-year European research project involving artists, designers, HCI researchers and a wide range of European museums.
Bio
Anders Sundnes Løvlie does research on the intersection of design research and media studies, focusing in particular on experience design, locative media and AI. Anders was the coordinator for the Horizon 2020 project GIFT on hybrid museum experiences, and has been involved in a number of design projects involving museums like the Munch Museum, Danish Architecture Center, the National Gallery of Denmark, Brighton Museum and the Frederiksberg Museums. Anders leads the research group on Media, Art and Design (MAD) at the IT University of Copenhagen, and is co-editor of the forthcoming book “Hybrid Museum Experiences: Theory and Design”.
About
DigiTalks at Design School Kolding is where you get your regular dose of digital inspiration, discover trends in design and digital technology, and become inspired to challenge your own beliefs and ideas about human interaction, ethics, materiality and form. Each session features a different speaker discussing and sharing insights, best practices, new technologies and knowledge in the context of design and design thinking.
“In his talk, Anders Sundnes Løvlie will present insights from a 3-year European research project involving artists, designers, HCI researchers and a wide range of European museums.”